Pengaruh Electronic Word Of Mouth (eWOM) Dan Iklan Melalui YouTube Terhadap Minat Beli Skin Pada Game Online Mobile Legends: Bang Bang di Kabupaten Karawang Tahun 2022

  • Fery Ryansyah Putra Universitas Singaperbangsa Karawang
  • Endang Taufiqurahman
Keywords: Electronic Word of Mouth, YouTube Advertising, Buying Interest

Abstract

This study aims to identify, analyze and explain the effect of Electronic Word of Mouth (eWOM) and YouTube Advertising on Interest in Buying Skins in the online game Mobile Legends: Bang Bang in Karawang Regency. This study uses a quantitative method with a descriptive and verification approach. With a sample of 347 respondents taken from the Karawang Mobile Legends Community population consisting of 2,579 people using a non-probability sampling technique. As well as using path analysis and hypothesis testing using the t test and f test. By using Microsoft Excel tools, Method of Successive Interval (MSI), and the SPSS application version 25. Based on the results of the analysis that has been carried out in this study, it proves that electronic word of mouth images, YouTube advertising and interest in buying skins in the online game Mobile Legends in Karawang Regency are included in the good category. The correlation coefficient between the variables Electronic Word of Mouth and YouTube Advertising obtained a value of 0.719 which means that it has a strong, positive and significant correlation level between Electronic Word of Mouth and YouTube Advertising. The partial influence of Electronic Word of Mouth on Buying Interest is 35.8% greater than YouTube Advertising which is 26.6%. So it can be stated that Electronic Word of Mouth contributes more to Buying Interest compared to YouTube Advertising. The simultaneous effect of Electronic Word of Mouth and YouTube Advertising on Buying Interest is 62.4% while the remaining 37.6% is another variable not examined in this study.

References

Activeplayer.io. (2021). Mobile Legends Live Player Count and Statistics. Activeplayer. https://activeplayer.io/mobile-legends-bang-bang-live-player-count-and-statistics/

Arnianti, H., Khoirunnisa, G., Arzaqi, H., Geulis, G., & Herlina, H. (2019). Pengaruh Iklan YouTube Terhadap Minat Beli Vivo Smartphone (Survei Pada Mahasiswa Universitas Singaperbangsa Karawang Jurusan Manajemen Angkatan 2016, 2017 Dan 2018). Cakrawala Management Business Journal, 2(1), 172–184. https://doi.org/10.30862/cm-bj.v2i1.12

Carissa, T., & Aruman, A. E. (2019). Pengaruh Sales Promotion Dan Influencer Marketing Terhadap Minat Membeli Dalam Mobile Legends. LONTAR: Jurnal Ilmu Komunikasi, 7(2), 45–55.

EL. (2022). 6 Tahun Rilis, Segini Keuntungan Mobile Legend. Holopis. https://holopis.com/news/ragam/2022/06/28/97505/6-tahun-rilis-segini-keuntungan-mobile-legend/

Fosen, N. G. (2019). Pengaruh Kepuasan Konsumen Pada Fitur Interaktif Terhadap Minat Beli Ulang Skin Game Online Mobile Legends. Universitas Sanata Dharma Yogyakarta.

Ismagilova, E., Dwivedi, Y. K., Slade, E., & Williams, M. D. (2017). Electronic Word of Mouth (eWOM) in the Marketing Context. In SpringerBriefs in Business. SpringerBriefs in Business. http://link.springer.com/10.1007/978-3-319-52459-7

Johan, S., Juwita, R., & Megawati. (2021). Pengaruh Electronic Word Of Mouth, Brand Ambassador, Iklan, Dan Kepercayaan Terhadap Minat Beli Konsumen Pada E-Commerce Shopee Indonesia Pada Saat Pandemi (Studi Kasus Di Kota Palembang). Publikasi Riset Mahasiswa Manajemen, 2(2), 174–182. http://jurnal.mdp.ac.id/index.php/prmm/article/download/867/267

Laksmi, A. A., & Oktafani, F. (2016). Pengaruh Electronic Word of Mouth (eWOM) Terhadap Minat Beli Followers Instagram Pada Warunk Upnormal. Jurnal Computech & Bisnis, 10(2), 78–88. www.dailysocial.id

Margie, A. R. (2018). Pengaruh Iklan, Electronic Word Of Mouth (eWOM), Citra Merek Dan Celebrity Endorser Terhadap Minat Beli Smartphone OPPO [Universitas Islam Negeri Syarif Hidayatullah Jakarta].

Moriarty, S., Mitchell, N., & Wells, W. (2015). Advertising and IMC: Principles and Practice. Pearson.

Peter, J. P., & Olson, J. C. (2017). Perilaku Konsumen dan Strategi Pemasaran (2nd ed.). Erlangga.

Rachmawan, R. F., Rachma, N., & Hufron, M. (2019). Pengaruh Iklan Internet dan Electronic Word Of Mouth (eWOM) terhadap Minat Beli Situs Online Shopee pada Mahasiswa di FEB Manajemen Universitas Islam Malang. E-Jurnal Riset Manajemen PRODI MANAJEMEN Fakultas Ekonomi Unisma, 08(10), 84–95.

Sakinah, N. (2021). Pengaruh Iklan dan Electronic Word of Mouth Terhadap Keputusan Pembelian Dengan Kesadaran Merek Sebagai Variabel Mediasi. Universitas Muhammadiyah Malang.

Silaban, E. (2019). Pengaruh Electronic Word of Mouth Dan Iklan Terhadap Keputusan Pembelian Di shopee.co.id [Institut Informatika Dan Bisnis Darmajaya Bandar Lampung]. http://repo.darmajaya.ac.id/id/eprint/1810

Subhan, R. (2021). Ternyata Inilah Tanggal Rilis Mobile Legends, Ada yang Main dari Awal Rilis? Dailyspin. https://dailyspin.id/esports/mobile-legends/ternyata-inilah-tanggal-rilis-mobile-legends-ada-yang-main-dari-awal-rilis/

Sugiyono. (2013). Metode Penelitian Kuantitatif, Kualitatif, dan R & D. ALFABETA.

Sugiyono. (2015). Metode Penelitian Kuantitatif, Kualitatif, dan R & D. ALFABETA.

Yudhistira, P. P. (2020). Pengaruh Iklan Online Dan Electronic Word Of Mouth Di Platform Soco By Sociolla Terhadap Minat Beli Konsumen Pada Website Sociolla. Universitas Multimedia Nusantara Tangerang.

Published
2022-12-05
How to Cite
Putra, F., & Taufiqurahman, E. (2022). Pengaruh Electronic Word Of Mouth (eWOM) Dan Iklan Melalui YouTube Terhadap Minat Beli Skin Pada Game Online Mobile Legends: Bang Bang di Kabupaten Karawang Tahun 2022. Jurnal Ilmiah Wahana Pendidikan, 8(23), 194-205. https://doi.org/10.5281/zenodo.7397094

Most read articles by the same author(s)