Pengaruh Anime Haikyuu!! Sebagai Media Pembelajaran Terhadap Minat Siswa Dalam Mengikuti Ekstrakurikuler Bola Voli Di SMA Negeri 1 Klari
Abstract
This research aims to test the influence of the anime Haikyuu!! as a learning medium for students' interest in participating in extracurricular volleyball at SMA Negeri 1 Klari. The research method used was an experimental design with a one-group pretest-posttest approach. This research was conducted on 31 students of SMAN 1 Klari who took part in extracurricular volleyball. The data collection technique in this research is using a questionnaire instrument. Student interest data was collected through questionnaires before and after the intervention using the Haikyuu!! anime learning media. From the research results, data obtained before using learning media for the anime Haikyuu!!, the mean pre-test score was 106.29, with a median of 107.00, a standard deviation of 11.513, a minimum score of 83, and a maximum score of 128. After using learning media, the mean post-test score increased to 123.42, with a median of 125.00, a standard deviation of 12.326, a minimum score of 102, and a maximum score of 150. With this, it can be said that there was a significant change in students' interest after being influenced by the anime Haikyuu!! in extracurricular volleyball. This means that there is a difference between students' interests before and after being given treatment, so it can be concluded that there is an influence from the anime Haikyuu!! as a learning medium for residual interest in participating in volleyball extracurriculars at SMAN 1 Klari.

