Penerapan Multimedia Interaktif Game Edukasi Matematika untuk Siswa Sekolah Dasar Menggunakan Metode Research and Development

  • Rafi Augie Ramadhan Universitas Singaperbangsa Karawang
  • Nono Heryana Universitas Singaperbangsa Karawang
  • Adhi Rizal Universitas Singaperbangsa Karawang

Abstract

Games have become a means of entertainment that are most in demand by people from the young to the old. An example of the technology used at this time is Multimedia Game Education. This technology offers a fun and efficient learning experience, by displaying 2D and 3D image objects. This study aims to introduce the material about Mathematics in the second grade elementary school subjects by incorporating Interactive Educational Games in the learning system at SD Abdi Negara 2 Cibarusah. The educational side of this game is in the form of fun counting lessons and there are material questions to learn for second graders. The research methods used in this study include the Research and Development method, namely by using preliminary study techniques or exploratory studies to examine, investigate, and collect information by collecting data through observation and interviews. The result of this research is the implementation of making an Android-based educational game application: "Learning Mathematics" using Unity 3D. This Android-based educational game "Learning Mathematics" is expected to provide a new experience in the world of learning and is expected to increase students' interest in learning, especially learning mathematics.

References

Anondho W, Dianursanti, D, Arief B. W, & Roekmijati W. S. (2020). Effect of Photoperiodicity on Co2 Fixation By Chlorella vulgaris Buitenzorg in Bubble Column Photobioreactor For Food Supplement Production. Retrieved March 15, 2021, from UI Scholars Hub website: https://scholarhub.ui.ac.id/mjt/vol8/iss2/1

Affif fatchtur Rahman. (2017). Pengembangan permainan edukasi katelu (klasifikasi komponen komputer) berbasis android dengan tools unity 3d game engine. Uny.ac.id.https://doi.org/http://eprints.uny.ac.id/52540/1/TAS_AFIF%20FATCHUR%20RAHMAN_12520241062.pdf

Demirbilek, M., & Tamer, S. L. (2010). Math teachers’ perspectives on using educational computer games in math education. Procedia - Social and Behavioral Sciences, 9, 709–716. https://doi.org/10.1016/j.sbspro.2010.12.222

Ekojono, Dyah. A. I., Lugman, A. Anugrah, N. R. (2017), Penerapan algoritma fisher-yates pada pengacakan soal game aritmatika. Retrieved March 23, 2021, from Docplayer.info website:https://docplayer.info/62939242-Penerapan-algoritma-fisher-yates-pada-pengacakan-soal-game-aritmatika.html

Huang, W. D., & Johnson, T. (2009). Instructional Game Design Using Cognitive Load Theory. Handbook of Research on Effective Electronic Gaming in Education, 1143–1165. https://doi.org/10.4018/978-1 59904-808-6.ch066

Hastawan, A. F., Nashiroh, P. K., Firdaus, A. A., & Rossa, H. (2019). Designing Educational Game of Indonesian Traditional Musical Instruments Based on Android Using Unity 3D. Proceedings of the 1st Vocational Education International Conference (VEIC 2019).https://doi.org/10.2991/assehr.k.191217.016

Kristanto, A., Mustaji, Mariono, A., Sulistiowati, & Afifah. (2019). Development of education game media for xii multimedia class students in vocational school. Journal of Physics: Conference Series, 1387, 012117. https://doi.org/10.1088/1742-6596/1387/1/012117

Lee, H. S., & Lee, J. W. (2008). Mathematical Education Game Based on Augmented Reality. Technologies for E-Learning and Digital Entertainment, 442–450https://doi.org/10.1007/978-3-540-69736-7_48

Miftah Farid Adiwisastra. (2015). Perancangan game kuis interaktif sebagai multimedia pembelajaran drill and practice untuk meningkatkan hasil belajar siswa. Jurnal Informatika, 2(1). https://doi.org/10.31294/ji.v2i1.67

Sri Haryati. (2012). Research and development (r&d) sebagai salah satu model penelitian dalam bidang Pendidikan. from Docplayer.infowebsite:https://docplayer.info/33621213-Research-and development-r-d-sebagai-salah-satu-model- penelitian-dalam-bidang-pendidikan.html

Published
2021-08-08
How to Cite
Ramadhan, R., Heryana, N., & Rizal, A. (2021). Penerapan Multimedia Interaktif Game Edukasi Matematika untuk Siswa Sekolah Dasar Menggunakan Metode Research and Development. Jurnal Ilmiah Wahana Pendidikan, 7(4), 453-462. https://doi.org/10.5281/zenodo.5168931

Most read articles by the same author(s)

Obs.: This plugin requires at least one statistics/report plugin to be enabled. If your statistics plugins provide more than one metric then please also select a main metric on the admin's site settings page and/or on the journal manager's settings pages.